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TEAM

2 Designers

ROLE

UX/UI Designer

PLATFORM

Mobile + Desktop

TIMELINE

One semester

TELEM

Tackling one of the IDF's most fragmented operational systems, soldier training management.

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Overview

TELEM is a digital platform designed to support training management across multiple levels of the military system. The project addresses the lack of a unified, real-time view of trainee progress, which leads to fragmented decision-making and operational gaps. By centralizing information and aligning it with the daily workflow, the system enables clearer oversight, better coordination, and more informed decisions.

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Work Process

Research

Interviews
HMW
10-star experience
Existing tools
Competitive audit

Define

Root problem
principles
personas
Information architecture map

Design

Hand sketches
V1 wireframes
Hebrew interface
Interactive prototype


Validate

Tested W/ IDF commanders
Reflection
Takeaways

The Problem

The IDF runs complex training operations on WhatsApp and Excel.

On the surface, it looked like a technology problem. Fragmented tools, no integration, manual data entry.
But the more we dug, the more we realized: the tools weren't the root cause. They were a symptom.
The real problem was that nobody had ever designed for the actual flow of human information inside a training system. who needs to know what, at what moment, in what form. Critical information about soldiers existed somewhere in the system, It just never reached the right person in time where it mattered.

The root problem: Lack of a current, complete, and unified picture of every soldier available to the people responsible for them.

Lack of ongoing tracking and management

Creates a situation where soldiers 'fall between the cracks,' advance without proper check-ins, and receive guidance that doesn't match their actual status

No standard and no unified operational system.

Creating chaos, lack of unified action, and critical information gaps between commanders and higher ups.

Dozens of tools to manage training. Scattered systems

Having to update others manually, blind spots, and loss of control over the training flow.

Lack of a current, complete, and unified picture of every soldier

Fragmented and non-sequential communication

How Real Conversations Shaped Our Research

Behind the system are people navigating complex, often overwhelming situations. Their challenges go beyond usability, they impact daily decisions, performance, and well-being.

Who It Affects

Through research, we found that this problem impacts multiple levels of the military training system. We identified four key groups affected: soldiers in training, commanders, officers, and training base commanders. We conducted interviews across these roles to better understand the problem and uncover opportunities not only to address it, but to improve the overall system.

Training base commanders
Officers
Squad Commanders
Soldiers

Role

Soldiers

Squad Commanders

Officers

Receive  reports that are uneven and no human context behind them

Training base commanders

Pain Point

Don’t know their own status, how they are evaluated, or what’s coming

Track 12+ soldiers manually across many different platforms tools

Described a system that generates enormous amounts of data but almost no actionable insight.

*This is the short short summery of long conversations with these different ranks

During our conversations with commanders, an interesting pattern emerged: the way they described their challenges naturally followed the structure of a daily schedule.

We asked commanders to walk us through a typical day and flag moments where something felt stuck or missing.

Wake up
Formation
Breakfast
Weapon lesson
Officer lesson
Study time
Lunch
Exam
Briefing
Dinner
Physical activity

Before bed

End-of-day debrief

We realized that the core problem wasn’t isolated to specific moments, it followed commanders throughout the entire day.
This helped us understand not only where support was needed, but what kind of support was missing at each stage.
We later used this daily structure as a guide for our user flow, ensuring no critical moments were overlooked.

How Might We

From our interviews, we generated HMW questions and clustered them into six themes.

Information Flow

transferring information faster and simpler

Visibility & Awareness

Real-time soldier status

Soldier-Centric

Real people behind the date points

Prediction & Early Warning

Predict, don’t just react

Ownership

Real control

Leadership Insight

Make better decision and grow as a commander

10 Star Experience

We used this method to get past what people think they want and find what they actually need. At 5 stars people describe features. At 10 stars they describe feelings and that's where the real design brief lives.

1-5 stars

Consolidation

all information in one place

7-6 stars

Define

Surface problems before they happen

8-9 stars

Ideate

Stop managing logistics, start managing people

10 stars

Human Growth

The commanders evaluate themselves, not just their work

The highest aspiration wasn't operational efficiency. It was personal growth through better human connection.

Principle

Live

One platform

Focused

Guidance

Rank and role-adapted

Definition

Every piece of information in TELEM updates automatically. The commander opens the app and sees the current truth

TELEM connects commanders, officers, welfare, and upper command in a single information environment.

The system surfaces what matters right now. Everything else exists but doesn't compete for attention. This was the hardest principle to hold.

TELEM doesn't present information and leave the commander to figure out what to do. It suggests, recommends, and shows the path, while keeping the decision in the commander's hands.

A soldier, a squad commander, a company officer, and a base commander are not the same user. The same underlying data displays differently depending on who is looking at it.

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Context
Her day is fast-paced and fragmented. Information comes from conversations, observations, reports, and multiple tools, requiring her to constantly piece together a complete picture. Most decisions are made in short windows between activities, often under pressure and with limited visibility.

Pain Points
• Information scattered across multiple sources

• Lack of transparency and up-to-date data

• High cognitive load when making decisions under pressure

Rony Bar-Lev

19 Years old | Squad Commander | Basic Training (02)

Overview
Rony leads a class of 15 soldiers throughout basic training. She is responsible for their progress, discipline, and overall wellbeing, while operating within a tightly structured and time-sensitive schedule.

Needs
• A clear, real-time understanding of each soldier’s status

• The ability to quickly prioritize throughout the day

• Information that fits into short decision windows

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Monika Melamed

21 Years old | Officer | Basic Training (02)

Context
Her role is less about direct interaction and more about understanding the bigger picture. Information reaches her through reports from commanders, often summarized and sometimes incomplete. She needs to quickly assess situations across multiple classes, identify gaps, and ensure consistency in both performance and training quality.

Pain Points
•  Lack of consistent and comparable data across classes

• Limited visibility into the context behind reported information

• Difficulty identifying gaps and maintaining alignment between units

Overview
Monika oversees three training classes, each led by a commander and composed of 12–15 soldiers. She is responsible for maintaining alignment across units, ensuring training standards are met, and making higher-level decisions based on incoming information.

Needs
• A clear overview of all classes in one place

• The ability to compare performance and progress across units

• Reliable, structured information for decision-making

Market Research

Before designing, we mapped the landscape across five categories: current IDF tools, direct competitors, adjacent solutions, large institutional platforms, and enterprise UX trends. The goal was to understand the gap.
Across all categories, the pattern was clear: tools are either too generic, too narrow, or built for administration rather than people. Nothing supports field commanders making fast decisions, often from their phone. Inside the IDF, this gap is most visible, WhatsApp, Excel, and paper are the system.

Definition

Before touching the UI, we articulated five principles for the system.

Persona

To focus our design, we defined a primary user and built the product around their experience. Rather than designing for all four user groups, we prioritized two, allowing us to go deeper and develop a clearer solution.

Information Architecture Map

Home
IMG_4006 1
IMG_4006 2
IMG_4007 2
IMG_4007 3

Updates

Tasks

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Next event

Home page starts with schedule

Personal attention

Updates
Urgent & Important
Ongoing
Important, Not Urgent
personal
soldier profile
Status+ welfare
Training progress
Soldier details
Personal info
Medical flags
Notes history
TELEM- Commanders app
Tasks
Direct messages
Unit group
Officer channel
Unit over-view
Chat
Team
Schedule view
Upcoming task
System suggestion
Reports
Personal alerts feed
Alert Detail
System suggestion
Approve/ resolve
Platoon updates
End-of-day report
Behavioral Note
Task
Schedule change

Design

Hand drawn wireframes

Our initial sketches explored a comprehensive approach to the system, bringing together key features and information into a single, unified structure.

A Shift in Direction

While this approach felt intuitive, revisiting our research revealed a mismatch. Commanders don’t need more information, they need clarity. Surfacing everything at once increased cognitive load instead of reducing it. This led us to rethink the role of the home screen. Rather than acting as a central hub for all information, it needed to reflect the commander’s daily flow and highlight what matters in the moment.
The result was a shift toward a schedule-based home screen, organizing information by time and priority, and ensuring that only the most relevant actions surface at each stage of the day.

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Final Design

Commander- Mobile app

Schedule

The commander's daily view. every training activity, formation, and commitment laid out in order. Urgent actions surface at the top automatically so the most important thing is always the first thing seen. Designed to be checked in seconds

Alerts

Real-time updates about soldiers that need attention, a missed session, a welfare flag, a status change. Each alert includes full context and a direct path to resolution. The goal is never just to notify, it's to help the commander act.

Tasks

Everything that needs to be done, approved, or followed up on. Leave requests, pending approvals, assigned missions. Organized by urgency so the commander always knows what can wait and what can't.

End of day report

A daily summary that builds itself throughout the day from logged events, alerts, and resolved tasks. Instead of reconstructing the day from memory at 10pm, the commander reviews, adds any personal notes, and submits. What used to take an hour takes minutes.

User Flow

Features

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System Recommendation

When an issue is detected, the system analyzes it and suggests where it can be resolved within the schedule, helping commanders act quickly without manual planning. For example, if a gap is identified in a soldier’s sleep schedule, the system proposes where those missing hours can be integrated into the day.

Pattern Recognition & Guidance

The system doesn’t just surface individual issues, it identifies patterns over time and brings them to the commander’s attention, supporting both operational and human decisions. For example, an increase in medical requests is highlighted as a broader trend, while repeated requests from a specific soldier trigger a recommendation to check in, helping the commander respond before issues escalate.

Performance Overview

The system transforms results into a clear performance overview. After an exam, the commander can quickly understand the class situation. from averages and absences to individual progress, including changes from previous scores, enabling faster and more informed follow-up.

Schedule-Based Guidance

The schedule acts as a guiding layer, not just a timeline. It highlights upcoming actions and suggests how to prepare for them. For example, before a lesson, the system prompts the commander to gather necessary materials, while surfacing relevant updates (such as an officer joining the session) directly within the flow.

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Officer- Desktop app

The officer experience was designed as a more focused flow compared to the commander’s app. As a team of two, we chose to prioritize a single, high-impact moment rather than building a full system. We centered the design around the end-of-day briefing — a key point where information is summarized, decisions are made, and communication between commanders and officers takes place. This allowed us to capture the officer’s core responsibilities while addressing one of the most critical gaps in the current system: the transfer of clear, reliable information.

The meeting page is designed to support a clear and focused flow.
At the top, all discussion topics are visible, allowing the officer to quickly understand what will be covered. The main section breaks down each class by the current topic, showing both what happened and how it was addressed (based on the daily reports submitted by commanders). At the bottom, a dedicated space allows the officer to take notes, mark items as resolved, or flag them for follow-up.

User Flow

Features

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Cross-Class Scheduling & Recommendations

The system supports real-time schedule adjustments by identifying opportunities across multiple classes simultaneously. It allows the officer to compare schedules side by side and act on shared gaps, rather than managing each class separately.
For example, during the meeting, the system detects a time window where all three classes are on break and suggests integrating a new activity. Once approved, the update is applied across all classes at once.

Adaptive System Preferences

The system provides recommendations and alerts, but keeps control in the hands of the user. Preferences can be adjusted to better fit the needs of the unit and its specific context.
For example, if repeated medical requests are only flagged after the third time, the officer can choose to surface them earlier, ensuring issues are addressed sooner and aligned with their judgment.

User Testing

Due to the scope and context of the project, we focused our validation on targeted qualitative feedback rather than a full testing cycle.
We presented the final prototype to three commanders from different units, allowing us to gather perspectives across varied training environments.
These sessions focused on understanding how the system fits into real workflows, what felt valuable, and where it could meaningfully support their day-to-day decision-making.

End-of-Day Summary Report

At the end of the meeting, the system generates a structured summary that consolidates key insights across all topics. It compares performance and events between classes, helping the officer identify gaps, maintain alignment, and ensure a consistent standard across the unit. Rather than reviewing each class separately, the officer gets a clear, comparative overview that supports informed decisions and follow-up actions.

Key takeaways

Main point

Clarity over complexity

Direction validated

Overall, the feedback reinforced the importance of reducing cognitive load, supporting decision-making, and maintaining flexibility within a structured system.

Explanation  

Participants highlighted the importance of quickly understanding what requires attention, especially in fast-paced environments. The system’s structure felt familiar and aligned with how they already think about their day.

Balance between support and control

While the system’s ability to surface insights was seen as valuable, participants emphasized the need to adapt it to their own judgment and conte

Summary & Takeaway

What started as a logistics-heavy system quickly revealed a more human story. Beyond schedules and data, the project highlighted the people behind the system, and the importance of designing with that perspective.

Moving forward, the next steps would include expanding the system across all user roles and conducting deeper usability and accessibility testing to refine the experience.

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